100 million Gems is the total currency supply in the GENESIS BLOCK. Eventual supply is achieved as follows: 50 million Gems distributed to stakeholders; 30 million Gems distributed as daily Airdrop rewards during ~3 years after launch; 12 million Gems reserved for bonus block rewards, promotion, marketing, bounties; 8 million Gems + Presale BTC will fund the network R&D and operation costs.
The Gems currency is powered by Counterparty. Every GetGems user automatically gets his own wallet, protected by the passphrase chosen on registration. The social network username is an alias to the GetGems address, making sending & receiving Gems and bitcoins between users as easy as possible.
|Mkt.Cap||$ 1.01 M||Volume 24H||0.00000000 GEMZ|
|Market share||0%||Total Supply||90 M GEMZ|
|Proof type||PoW||Open||$ 0.01|
|Low||$ 0.01||High||$ 0.01|
Social Messaging App Gems Raises Over $450k In Less Than One Week
Social Messaging App Gems Raises Over $450k In Less Than One Week
Animator, Graphic Designer, Software Engineer, Game Designer. Born on the east coast he came to California for school and never went back.
in Electrical & Computer engineering degree at the University of Waterloo, Canada. Born in Cairo, raised in Abu Dhabi and Waterloo. I’m trying to escape the cold so SF here I come! I also openly dislike avocados and am a member of FIFA addicts. Currently pursuing a BS in Computer Science at Cornell University.
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If the community helps us and this app goes viral, gems and bitcoin will reach hounders thousands if not few millions of new users. The Gems currency is powered by Counterparty. Every GetGems user automatically gets his own wallet, protected by the passphrase chosen on registration. The social network username is an alias to the GetGems address, making sending & receiving Gems and bitcoins between users as easy as possible. A total of 100 million GEMZ were created in the genesis block.
I like to hike, draw, and watch Mystery Science Theater. My love of all things kung-fu is matched only by my total lack of kung-fu skills. I grew up with a love for computers, which is why I’m currently working on my B.S. In my spare time, I play all types of video games, work on random projects, play around with my Funtoo Linux systems, and attempt to learn functional programming languages. Eastern Kentucky University (Major – Computer Science / Minors – Mathematics, Statistics / Certificate – Japanese).
Minored in art history with a focus on archaeology and architecture. Before entering the startup world with Pocket Gems, developed at EA’s Visceral Games. BA in Computer Science from Cornell and grad school dropout. Prior to Pocket Gems, hacked for startups in computer vision, compilers, embedded-realtime, bioinformatics and financial software. Pocket Gems has grown to over 250 people in San Francisco.
BS in Computer Games Development (Product and Design Focus) from DePaul University in Chicago. Since then I’ve worked in production, design, and QA at different game and tech companies. Favorite game genre is MMOs (catch me playing FFXIV in my free time). Born and raised in San Francisco with a degree in Hospitality, Tourism, and Event Management.
I had the opportunity to learn a lot in the console world and now I’m looking forward to learning more in the Brave New World of mobile. Master in Graphic Design from Academy of Art. Has been working on UX/UI and designing board games for years. Strongly believes that making a good game can save the world.
In his spare time, he enjoys reading, writing, joking, baking, biking, gaming, traveling and moviegoing. Consumer electronics aficionado and manga fangirl extraodinaire.
I started my career developing mobile games and I loved it since then. I love that I work in the industry that I’m very passionate about. I come from Santiago, Chile, worked a few years in Vancouver, Canada, moved to San Francisco in 2015. Masters in Computer science from IIT Madras.
Prior to Pocket Gems, I was at Lyft and the San Francisco Giants before that. Outside of work, I teach figure skating and am a dog mom to a sassy cockapoo named Rose (named for the Doctor Who companion). in Computer Science from GWU.
- Graduate Student at Duke studying Engineering Management.
- I started my career developing mobile games and I loved it since then.
- Prior to Pocket Gems, I was at Lyft and the San Francisco Giants before that.
- Been playing video game since I was 7 years old.
- Master in Graphic Design from Academy of Art.
Bitcoin SV Volume is Heavily Manipulated, Data Finds
After developing my dream console games like the Bioshock and Dead Space Series, I felt it time to move on to truly new challenges. I want to apply my AAA quality experience and perspective to the mobile world and future of gaming. From Knoxville, TN. Moved to Florida for school, got first game art and design job at a small Flash-based developer. Moved to San Francisco for work after Masters program.
Prior to Pocket Gems, worked at Samsung Electronics and Sony Mobile Communications in Korea. Love going to museums and checking off my foodie list. California native and game designer with a narrow, laser-sharp focus on narrative design, content design, systems design, level design, game design, and design design.
I am Currently playing any FPS and Fighting games that are on the market. A strong passion for video games led to a Program Manager role at Blizzard Entertainment, followed by the current position at PocketGems.
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Psychology degree from Claremont McKenna College, and previous experience as an Office Manager & People Ops Associate. I absolutely love houseplants.
Interests include marathoning TV shows, playing video/board games, eating all forms of potatoes, and consuming milk tea. in Computer Science from Northeastern University. An astronomy amateur, cat lover and gamer. Been playing video game since I was 7 years old. Graduated from Academy of Art University, and living in San Francisco for 4 years.
Born in Pakistan, raised in the Bay Area. Awarded “Most Curious” at Science Camp in 5th grade.